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A new fan-made "demake" of Bloodborne was released on itch.io on Monday, transporting the world of Yharnam into the PSX era, complete with polygonal werewolves, D-pad controls, and MIDI synth.
This Bloodborne demake, styled after the retro wobbly polygons of the original PlayStation, is a wildly impressive re-imagining of the first few hours of the game, created in Unreal Engine 4.
Check out the launch trailer for Bloodborne PSX below. There's also an extended, high-quality mirror on YouTube here. There's also an incredible "box art" for the demake, which suitably radiates ...
Bloodborne PSX is now available as a free download for Windows PC. Players can use a keyboard and a mouse for controls, but they can also dust off their old PS1 controllers and use that instead.
Bloodborne PSX is a new fan-made game out on PC that transforms Bloodborne, a PS4 roguelike made by Dark Souls developers FromSoftware, into a PSX-era game with retro-style graphics and gameplay.
Bloodborne PSX "Demake" Is Now Available To Play For Free On PC. The grim and grueling PlayStation-exclusive looks right at home on a CRT TV. By Jessica Cogswell on January 31, ...
Bloodborne enthusiasts can finally play the game on PC but in the form of an incredible PSX demake. The Bloodborne fan-made demake was in the works by Lilith Walther, aka bOtster, for around 13 ...
The newly-released Bloodborne PSX demake has had an unbelievable debut, having been downloaded more than 100, 000 times in less than 24 hours.. The recent demake from Unreal Engine 4 tech artist ...
Players desperate for more Bloodborne action are finally about to have their wishes fulfilled. Lilith Walther’s PlayStation demake, Bloodborne PSX, is finally coming to PC on Jan. 31, 2022.
Now, Lilith Walther, creator of Nightmare Kart, which was previously known as Bloodborne Kart, and the eye-catching Bloodborne PSX demake, tweeted to say a YouTube video of the demake was hit with ...
An impressive project in its own right, Bloodborne PSX also stands in conversation with a wider movement to bring back the wobbly vertices and fog-drenched environments of early 3D games—a ...
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