Anthony Taormina is an original member of the Game Rant team, having been part of the publication for 15 years. He coordinates content for all facets of the site and manages its social media, PR, and ...
The studio that created the SOCOM: U.S. Navy SEALS video games has shut down after 17 years. In a tweet, Zipper Interactive, a Redmond, Wash.-based console game studio owned by Sony, announced that it ...
Internet sleuth Superannuation has found the resumes of former Zipper Interactive employees which state the firm was developing a game for the next Sony console before the studio was shuttered.
Anthony Taormina is an original member of the Game Rant team, having been part of the publication for 15 years. He coordinates content for all facets of the site and manages its social media, PR, and ...
Zipper Interactive, known for SOCOM, was closed earlier this year, but rising from its ashes is a new studio called nobodinos. David Kern, a principle technical artist at Zipper, and Russ Phillips, ...
In the gaming world, there is a lot of talk from gamers about game studios being “overrated.” Fans and haters of different critically acclaimed studios battle it out on forums all across the internet ...
According to a Kotaku report, 33 people have been made redundant at Zipper Interactive. Sony said that the layoffs from the SOCOM and MAG developer was "normal business practice and a result of ...
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You won't have to wait until SOCOM 4 to see PlayStation Move owners duke it out with standard DualShock players. During Sony's Gamescom press conference, Zipper ...
We may earn a commission from links on this page. Sony's premier tactical shooter series is back in the hands of Zipper Interactive and ready to redeploy this fall with SOCOM 4. Featuring 32-player ...
FOSTER CITY, Calif., January 24, 2006 - Sony Computer Entertainment (SCE) announced today that leading game developer and long-time partner Zipper Interactive, creators of the top-selling SOCOM: U.S.
Zipper Interactive lead programmer Nate Klee has said that there’s “no way” that MAG would work on Xbox 360. Klee says that MAG was only done thanks to the multiple cores on PlayStation 3‘s central ...