On the face of it, Absolum would seem to be cut from the same cloth as Streets of Rage 4. Moving from left to right across a variety of different stages, Absolum tasks players with laying waste to all ...
Chris is a writer with an academic background in Creative Technology and Games Design. This experience has allowed him to look at games through a critical lens, analyzing what makes for good design.
Try to picture this hypothetical game. You’re controlling a character bashing their way through a 2D world. You clear out room after room of enemies, paying close attention to your limited health bar, ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results